Developers at Electronic Arts and EA DICE were excited to get the chance to develop Star Wars: Battlefront, executive vice president of EA Studios, Patrick Söderlund, told GamesIndustry.
"This is probably the one that you would want to work on and if you go and talk to any of our developers, they all have an aspiration to work on a Star Wars game at some point in their career," said Söderlund.
"I think Disney's and Lucasfilm's vision for Star Wars, where they wanted to take Star Wars, made us very comfortable with this, and we were genuinely excited when they explained to us what they were going to do with it. Seeing what JJ Abrams and Disney are doing with the movie, it feels right, to me at least. I believe that that's good for us, and we feel very good about what they're doing with the brand, where they're taking it."
Söderlund mentioned it is normally hard to develop licensed games as there are traditionally a lot of guidelines that go along with the license. However, in the case of Star Wars: Battlefront Disney has been supportive throughout the development process and so EA DICE never had any major issues.
"Disney has been very supportive. Everyone said 'big licenses are hard to work with, the licensors,'" said Söderlund. "There's been a lot of guidelines and rules that you need to follow, but they've been very simple, and they've always felt right to follow them. We've never had a big, 'what are you guys thinking, putting Jabba the Hutt here? That makes no sense.'"
"So yes, there's obviously a lot of work that goes into making sure that it's approved and everything, but it's never been a big issue for us, which is pretty cool."
Source:
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