When Project X Zone first released I wasn't quite sure what to make of it. All I really knew about it was that it was a big mash-up title featuring characters from various Sega, Namco, and Capcom games. But as soon as I got my hands on it I was instantly hooked. When the sequel was announced it was instantly on my radar and I couldn't wait to see how the mix of tactical RPG and fighting mechanics would be improved. Unfortunately, it looks like Bandai Namco didn't really change very much for the sequel if my hands-on time is anything to go by.
The demo I played showcased a single mission which featured a number of familiar faces from the previous game, as well as a couple of new characters. Much like every tactical RPG that's come out before it, movement on the field is performed on a grid, allowing you to position characters behind enemies in order to deal more damage. Project X Zone allows for allied attacks, which can be performed as long as a friendly character is close enough when an attack is made, which adds an additional layer of strategy to proceedings and that carries on here.
To read the full preview check out the link below...
Source:
goo.gl/…Related Brainwaves
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