Blizzard announced during Blizzcon that Overwatch will not be free-to-play.
The standard edition is priced at $39.99 for PC, Overwatch: Origins Edition is priced at $59.99 for PC, PlayStation 4, and Xbox One, and the limited collector's edition is priced at $129.99 and is only available at retail.
"From the beginning, we knew this was a game all about heroes," the game's principle designer, Scott Mercer, told Kotaku. "As we continued to work on it and add more heroes to it, hero-switching became a really key component. To really provide for a breadth of heroes to allow for that switching—to let people look at the other team and say, ‘OK, let’s change our lineup a little bit’—became core to Overwatch."
"To support that, we need to have our 21 heroes [for everyone]. Not just, like, one tank, one support, one ranged character or something. You’ve got multiple different tanks and whatnot. We want people to have enough options that they feel like they’re not at a super huge disadvantage."
Microtransactions aren't out of the question for the game, although for the time being the team is focused purely on the title's 21 launch heroes.
"Right now we’re focusing on the 21 launch heroes," added Mercer when asked about microtransactions. "Exactly what happens in the future with regards to heroes, we’re not quite sure. We are gonna support the game, but how that happens and how it’s monetized is still up in the air. There are a lot of questions we have to ask ourselves first."
Source:
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