As someone who works in a lab I always find working with numbers to be kind of fascinating. Trying to model complex situations with relatively simple equations takes quite a bit of patience, but when you get it to fit perfectly it's a thing of beauty. When I first heard about Metrico - a platformer that uses graphs and metrics - it sounded right up my alley. Little did I know how right I'd be.
What makes a really compelling puzzle game is when you have relatively simple rules that can be iterated in a thousand different ways, so that you can then make rooms that consistently require experimentation in order to be solved. Metrico nails this concept perfectly. As you explore you'll find that pretty much every platform you come across reacts to your actions in some way, but they all have unique rules that require testing. Some platforms might go up when you jump and then slowly come back down automatically, others will move to the left when you move left while touching the ground but not when you jump. The variety of different rulesets I saw for platforms was pretty daunting in and of itself...
To read the full preview check out the link below.
Source:
gamrreview.com/preview/91631/…Related Brainwaves
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